Sunday, August 17, 2008

Beijing 2008 Olympics became one of the favorites, but the video game became one of the worsts...

It has been one of a worst game this year. The developer has to be the main reason to make a such a game that users dont feel its comfortable. The 11 swimming and running events all require you to repeatedly slam on the buttons or wiggle the sticks to gain speed, which is not only painful but fairly unresponsive as well. After you take your mark, you'll have to anxiously wait for the starter pistol to blast before you can begin. Tere are no audio or visual indicators to tell you when the gun will fire. You have to just keep count in your head. Cycling has being the worst of the included racing challenges. You have to rotate both analog sticks for more than four consecutive minutes.
However, these running events become too easy when using a keyboard. For some reason, rapidly tapping two keys instead of buttons is much more effective, which means that you'll not only be able to consistently place, but you'll also threaten world records without breaking a sweat. Nevertheless, this advantage swings the other way in most other types of events, in which contortionist maneuvers are required to hit all of the necessary keys. The controller discrepancies can cause a severe imbalance when playing head-to-head against a friend; the victor is all but decided before the starter gun fires.
Other sports have their real-life depth completely. Most of the gymnastics program suffers from this insultingly simple mechanic, making it not only far too easy for anyone familiar with the genre, but extremely repetitive as well. There are only three different routines (easy, medium, and hard). The high jump is a mirror image of the floor exercise. The diving events ask you to spin the analog sticks to match the balls circling your diver. This is extremely tedious and in no way captures the extreme focus needed by real-life competitors.
Even the tutorial is a failure in Beijing 2008. The rules of judo are never explained. Not that it matters much; you'll only be matching directional arrows most of the time. The skeet shooting tutorial tells you to pull the trigger to fire but never explains how to actually hit the clay pigeon. You'll have to figure out on your own that you need to swing your gun while you fire and, unlike in real life, you're not supposed to lead the target. The pathetic learning tools make these simple events overly complicated.
Table tennis is just as pointless. Your giant body covers up an insanely high percentage of the table, making it impossible to see the ball if it's coming directly at you. A higher camera angle or a translucent character would have fixed this problem, but in its current form, it's painfully bad.
If you enjoy laughing at others' failures, there is a modicum of fun to be had in the multiplayer mode. Either online or off, you can choose exactly which events you wish to compete in, but like everything else in this game, this comes with its own drawbacks. The majority of these events are turn-based, so you'll spend most of your time simply watching other people curse and fail. Plus, the game isn't smart enough to ensure direct competition in one-on-one events. If you play two-player table tennis, you'll each have to defeat a few computer-controlled opponents before you can square off against one another.
Beijing 2008 has become a worst game of sega on this year. Please i would like to hear your comments too...

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